"== Version 1.0 =="
- Initial Release with all Doom and Skulltag Monsters, a few Hexen Monsters and a test Invasion map.

(Weapon Spawners will be added later... 
It's just way too much work adding 120+ weapon definitions individually.)


"== Version 1.0b =="
- Added Proper Icons for Doom Builder 3D Mode


"== Version 1.0c and ch =="
- Fixed some enemy properties and added +DONTSPLASH to corpses
- Sniper Joe Sergeant Damage 8 --> 6
- Sniper Joe Commando Damage 8 --> 5


"== Version 1.0d and dh =="
- All enemies now inflict half hitstun worth of impairment instead of full hitstun
- All players now get a 25% permanent damage boost on spawn
- Monster corpses are now 70% translucent
- Power Muscler Breacher Damage 138 --> 70, Explosion sound fixed
- Fakeman Officer Alpha Explosion Damage 64 --> 32
- Fakeman Officer Beta Damage 3 --> 2
- Fakeman Officer Gamma Explosion Damage 80 --> 60


"== Version 1.0e =="
- Removed Permanent Powerup, replaced with Monster HP Scaling with CVAR Support


"== Version 1.0f =="
- More bugfixes regarding CVARs
- All Monsters now have an external Hitbox that is used to register special damagetypes dealt through explosions
- Monsters are now properly affected by the following weapons:
	Time Stopper
		Spark Shock
	Flash Stopper
		Gravity Hold
	Wind Storm
		Centaur Flash
	Slash Claw
		Flame Sword
	Tengu Blade
		Concrete Shot
	Tornado Blow
		Chill Spike
	Spark Chaser (courtesy of JaxOf7)
		Reggae Trick


"== Version 1.0fh =="
- BlowDeath method reworked using Death states instead of Pain states
- Monsters now properly get sucked in by Black Hole Bomb (courtesy of JaxOf7)


"== Version 1.0g =="
- New Monsters have been added:
	Darspider 										(Strife - Stalker)
		Walking Bomb 								(Custom)
	Hellmark Tyrant NG-01 							(Custom)
		
- New Weapons have been added:
	Crushing Fist 									(Doom - Berserk Fist)
		Scatter Shot 								(Doom - Shotgun & Super Shotgun)

- All monster sprites are now properly translated to base colours
- Fixed a bug where Mono Roader enemies' chasing animation would jitter and show an incorrect frame for 1 tic
- Fixed a bug that seemed to make the hit confirm sound play louder the closer the player was to the center of the map, and quieter if the player was away from it
- Fixed a bug where monsters would spawn an outrageous amount of hitboxes while in their Spawn state, slowing the game to a crawl
- Fixed a bug with compatibility in Another Mayhem where monsters dying from BlowDeath would spawn very large showers of coins
- Fixed a bug where Wily spawn shots wouldn't spawn Giant Springer Spitters
- Skeleton Joes no longer make the ready noise when about to fire
- Death Markers now have +DONTBLAST so they cannot be pushed away
- Monsters can now properly be hit with hitscan and railgun attacks
- Added a new CVAR that governs whether monsters have a chance to drop weapons on death
- Fakeman Officers now have +BOSS to play their see sounds globally
- Monster spawn sound relocated to not use the default player connect sound source


"== Version 1.0gh =="
- Added a proper SVAR that governs whether enemies can drop their special weapons


"== Version 1.0h =="
- New Monsters have been added:
	Chronic Bomb 									(Custom)
		Warped Joe Soldier 							(Strife - Tan Acolyte)
	Warped Joe Brute 								(Strife/Custom - Red Acolyte)
		Warped Joe Surveyor						 	(Strife/Custom - Rust Acolyte)
	(Surveyor) Telly Hunter 						(Strife - Sentinel)
		Warped Joe Tracker 							(Strife/Custom - Gray Acolyte)
	Warped Joe Covert 								(Strife/Custom - Dark Green Acolyte)
		Warped Joe Gazer 							(Strife/Custom - Gold Acolyte)
	Warped Joe Guardian 							(Strife/Custom - Light Green Acolyte)
		Warped Joe Surgeon 							(Strife/Custom - Blue Acolyte)
	
- Sniper Joe Commando translation colours improved 
- Hogale Projectile Damage 6 ==> 4, colours improved
- Hellmark Tyrant NG-01 now doesn't become Invulnerable while shielding, so players can hit him from the back and still damage him
- Fixed the Another Mayday BlowDeath zenny duplication bug even more
- Added an HP Display on top of the screen to view spawn and remaining health of all monsters
- Added an Options Menu which can be accessed by typing !aoe in console


"== Version 1.0hh =="
- Added +BOSS flag to Hellmark Tyrant NG-01
- Added the option to toggle whether monsters should nullify +RIPPER projectiles entirely
- All monsters now take 0.5x damage from all sources for a short time period if hit by +RIPPER projectiles
- Fixed a bug where some sounds using A_PlaySound would not play online
- Fixed a bug where Warped Joe Gazer's cursing animation would jitter and show an incorrect frame for 1 tic
- Fixed infinite loop error message on Warped Joe Gazer
- Warped Joe Gazer Deluge Curse Damage 1 ==> 2, PowerProtection 10 ==> 8 tics
- Warped Joe Surgeon's Heal Beam Repair Rate 1 ==> 3, for a total of 15 ==> 45 Health healed for monsters
- Fixed bugs with Warped Joe Surgeon's Heal Beam effects not playing out properly


"== Version 1.0i =="
- 'aoe_playerhp' CVar removed in favour of 'sv_coop_damagefactor' existing, which can allow server hosts to set the amount of damage monsters will do
- Weapons module completely separated into its own mod "MM8BDM: Arsenal of Evil", powered by Trillster's Modular Weapons
- Fixed Darspider enemies making their map element counterparts from MM10BLA lose their translation
- Skeleton Joe Bone Throw Attack redone entirely to properly work online, but deviates a little from native RevenantTracer behaviour
- Skeleton Joe Bone Throw Damage 10 ==> 15
- Added A_NoBlocking to Subee, Fakeman Officers and Hellmark Tyrant NG-01 so that they're properly treated as 'dead' enemies on hitting 0 HP
- Added Key items, which will go unused for a while
- Fakeman Officer Beta Damage 2 --> 1
- Fakeman Officer Gamma Projectile Speed 12 --> 16, Explosion Sprites Changed

"== Version 1.0ih =="
- Weapon Drop Weightage Improved, added Weapon Drops to more Monsters
- Hellmark Tyrant NG-01 no longer drops the Charge Kick Weapon as a placeholder